{"data":{"kind":"file","path":"README.md","version_id":"u8doyos9doo8dv815v54v44s","entry":{"name":"README.md","path":"README.md","is_directory":false,"size":1590,"modified_at":"2026-08-17T14:09:09.358000","content_hash":"b5db10a173b5f8e9b5da014b514b8b19b5b07fd8dbcb7767fe25d2bcc435c994"},"entries":[],"content":"# Quoridor Path-Blocking Game Environment\n\nA strategic reasoning environment based on the classic Quoridor board game, designed to evaluate LLM capabilities in spatial reasoning, pathfinding analysis, and game-theoretic decision making.\n\n## Overview\n\nQuoridor is a 2-4 player abstract strategy game played on a 9x9 grid. Players alternate between moving their pawn and placing walls to obstruct opponents. The first player to reach the opposite side wins.\n\nThis environment presents three types of puzzles:\n\n1. **Best Move Analysis** - Given a board state, determine the optimal move (pawn movement or wall placement)\n2. **Wall Placement Strategy** - Evaluate strategic wall positions that maximize advantage\n3. **Path Calculation** - Analyze shortest paths for both players and assess positional advantage\n\n## Evaluation Criteria\n\n- **Move Format** (25%): Correct algebraic notation and proper move formatting\n- **Strategic Reasoning** (25%): Quality of strategic analysis considering paths, blocks, and opponent\n- **Path Calculation** (20%): Accurate numerical path length analysis\n- **Wall Reasoning** (15%): Quality of wall placement justification\n- **Overall Quality** (25%): Structured response, correct rules, no hallucinations\n\n## Difficulty Levels\n\n- Level 1: Simple positions with few walls\n- Level 2: Moderate wall configurations\n- Level 3: Complex positions requiring multi-step planning\n- Level 4: Advanced positions with many walls and tight corridors\n\n## Usage\n\n```python\nimport verifiers as vf\nenv = vf.load_environment(\"pronul/quoridor-path-blocking\")\n```\n\n## License\n\nMIT\n","encoding":"utf-8","truncated":false,"total_bytes":1590},"status":null}